![]() ![]() Here, you can funnel foes into an ambush or hide their fleet from enemies.ĭeveloped for modern hardware, the game will feature all-new settings, ship designs, and the addition of key gameplay features. ![]() Your fleet will persist from mission to mission, and scars will show on your ships. You will hear strike craft pilots and capital ship captains passing along information through battlefield chatter, and you can enjoy a campaign, some 1v1, free-for-all, or even team battles - or tag team in co-op mode. Upon release, Homeworld 3 will be made available for PC through the Epic Games Store and Steam.It’s hard to believe that more than 20 years have passed since the release of Homeworld 2, the latest game in the iconic real-time space strategy series, which has opened up new horizons thanks to its unique form of real three-dimensional movement. The long-awaited upcoming sequel Homeworld 3 is currently being developed by Blackbird Interactive in collaboration with Gearbox Software. Blackbird Interactive was also responsible for the sci-fi simulation of Hardspace: Shipbreaker, a unique game in which players must cut highly detailed decommissioned spaceships into scrap metal.īlackbird Interactive hit the headlines earlier this year when the company began experimenting with a 4-day work week, and also postponed Homeworld 3 a bit to further protect the health of developers.īefore Homeworld 3, the developers of Blackbird Interactive created Deserts of Kharak, a land-based prequel to the Homeworld series, which moved the gameplay to a completely new environment. This is a pleasant sight in such a chronically overloaded industry, and many fans on social networks and message boards expressed the opinion that they would prefer the games to appear a little later if it would improve working conditions and generally improve the quality of the final product. It’s no secret that many games appear in a hurry, in an unfinished state, even when developers are working in extreme conditions, when visionary studios such as Blackbird Interactive are looking for solutions. In an interview with Game Rant, Blackbird Interactive Chief Creative Officer Rory McGuire and Deputy game Director Catherine (Kat) Neal expressed their excitement about the transition to a 4-day work week. It seems that this change was very useful for the team, as they are working to meet the understandable expectations placed on Homeworld 3. ![]() Rory McGuire told Game Rant about the change: Blackbird Interactive tracks the team’s progress during the changes and gives surprisingly good results. We keep a close eye on all our statistics in terms of performance and the like. Kat Neal also spoke about the improvement of the atmosphere and excitement in the studio thanks to more rest time for developers: So we’re actually going to share this with other developers and share some great ideas.” In terms of numbers, this is almost identical to what it was with the five-day working week, except that everyone is more rested. This is an industry that is known for the crisis, as well as a very creative industry. ![]()
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